Here's one of the many exciting character outfits we created for Phoenix Labs' unreleased Project Bismuth at Rabcat Game Art.
In collaboration with their internal team, we brought their cool art style to life, developing a range of 12 body types for each outfit from the ground up. Our process included creating the initial blockout, lowpoly, handpainted textures, and finally integrating them into the game engine.
Congratulations to all the talented artists involved, as well as a special thanks to the team at Phoenix Labs for their trust and guidance throughout the process.
Artists involved: Philipp Neumann